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Historical contracts and source inventories

These files preserve design decisions, older source behavior and evidence from the 2026-10-25–29 overhaul. Their dated “current” status and suggested migration bridges may no longer match the project. Start with the playable-game roadmap, new-chat handoff and source when planning implementation. The ability hook reference describes the current hook API; verify behavior in code.

Reference Use it for
Ability modules, combat abilities Earlier ability behavior, execution order and migration evidence. Old Ability assets and AbilityHolder are historical.
Player capabilities Motor, vitals, stats and damage behavior captured before migration.
Player input, persistence and UI services Input assignment, binding/profile compatibility and earlier implementation notes. Production integration remains open.
Run bootstrap, lifetime slice Shared-scene/lifetime design and scoped checks, not proof of a playable stage.
Stage and enemy, rewards and progression Existing stage, spawn, reward and progression behavior and IDs. The current task prioritizes shared-scene wiring over broad system redesign.

The CSV files are point-in-time source and asset inventories or proposed comparison cases. They are useful for tracing authored values and older references, but do not prove current reachability, functionality or runtime equivalence. Use the arena comparison for the later three-stage findings.