Documentation inventory¶
Use the documentation home to start. This page explains where the older and detailed material belongs; a historical record is evidence from its date, not a current instruction.
| Material | Location and use |
|---|---|
| Current work and status | Roadmap, status and tasks |
| Current operating instructions | Agent instructions, handoff, guides and development setup |
| Test lists and recent history | Testing |
| Ability data and migration mappings | Ability inventories: historical CSV snapshots and audit, not proof of current availability |
| Previous source maps and contracts | Contracts: dated inventories and designs; check current source |
| Old implementation evidence | Stabilization records and audits |
| Earlier ability overhaul plans | Ability overhaul archive |
| Earlier roadmaps, handoffs and issues | Project history |
| Owner ideas and proposals | Design ideas; confirm current priority with the owner |
| Older system references | Architecture and maintenance; check dates and current source |
| Recovery files and withdrawn plans | Archive, including the preserved ability assets and cancelled Godot plans |
The existing contracts, audits, stabilization and development folders stay in place. They have established links and contain useful evidence; their indexes explain their scope. The Unity asset archive and other recovery data have not been altered by this organization.