Project tasks¶
Use the roadmap for milestone order and the test lists for detailed results. Each task states what is done and what remains.
Current priority¶
- Fix character unlocks and improve controls, then check them in the test build.
- Check save migration with safe copies and plan clearer status effects. The owner reports that crowd control is working.
- Prepare Linux and Windows builds for selected players and developers to test.
The owner expects the controlled number of rewards to keep the card pool sufficient, including with four players. Reward-pool recovery is not a current priority. This does not confirm that four-player gameplay is fully supported or tested.
Active¶
| Task | Status |
|---|---|
| Short test stage and enemy | In progress |
| Shared gameplay loop | In progress |
| Gameplay transition and gate | In progress; visual and physical-input checks open |
| Controls and remapping | In progress; real-device checks open |
| Gamepad re-detection | In progress; real-device checks open |
| Save migration and persistence | In progress; Windows checks open |
| Crowd control and status effects | In progress |
| Character and ability testing | Owner-led manual testing |
| Clearer ability definitions | Code complete; owner-led gameplay check open |
| Stage character unlocks | References and isolated checks updated; player-build check open |
| Visual rendering bugs | Fixes and isolated graphics checks complete; player-build checks open |
| Reward-pool recovery | Not a current priority; owner expects the controlled reward count to keep the pool sufficient |
Future¶
- Pooling review
- Enemy and spawning review
- Portable content creation tool
- Content creation guides for AI
- Pixel-art UI redesign
- Reward screen and reward card locking
- Character screen and progression
- Player spawn effects
- Status-effect visuals
- Stage atmosphere
- Projectile effects
- Death and completion effects
- Release readiness
These are saved ideas and later work, not a commitment to implement them in this order. Older design ideas contain additional proposals.
Done¶
Earlier partial game work and its limits remain in the active tasks and test records.
Keeping tasks up to date¶
Use one document per outcome. Put work in active when underway, including blocked work, and explain the blocker. Put work not started in future; move it to done only when the agreed work is finished. Update links when moving a file. Keep detailed test results in the test lists and link to them.