Stage atmosphere¶
Status: idea and planning; no new effect has been approved or built.
Goal¶
Make each stage feel more alive while keeping enemies, attacks and the ground easy to see.
Ideas¶
- Explore wind, rain, fog and moving shadows where they fit the stage.
- For Stage 2, explore cave-like light and shadow as a replacement for the current vignette. The final look needs the owner's review.
- Keep the pixel-art look and allow effects to be reduced or disabled if they make play harder to see or affect performance.
Approach¶
- Review the existing stage setup and effects before choosing a technique.
- Make one small sample in the test stage, using a stage-like backdrop rather than running a real stage.
- Ask the owner to review readability and the look before expanding to other stages.
- Check player count, performance, settings and Linux/Windows behavior before shipping.
This is visual atmosphere work; it does not include changing the stage's balance or layout.