Ability test checklist¶
All test lists · Detailed play-test history · Editor check history
This list covers all 121 entries in the historical ability inventory. The inventory also contains older, unlinked and unfinished entries, so inclusion does not mean an ability is available in the current game. Names below follow that inventory.
Partial means a specific effect was checked, not the whole ability. No recorded behavior check means no individual behavior test was found in the recent test records used for this checklist; it does not prove the ability was never tested. Resolving a reference or compiling code is not a behavior test.
The owner prefers to test further abilities manually for now. Add who tested, the date, character, conditions and result when known. Keep combinations and untested effects open.
The definition cleanup passed a Unity check comparing 119 IDs and defaults with the pre-change baseline. Seven character, 95 upgrade, 13 prerequisite and player-prefab ability links resolved. A Linux IL2CPP player build succeeded; its generated code includes the new registry and all 117 ability classes. These checks do not prove ability gameplay or runtime lookup in the built player. The owner's manual check is tracked in the definition task.
Checked or tried in part¶
| Ability | Result | What is known |
|---|---|---|
| AbyssOrb | Automated, partial | Priestess created two owned orbs. |
| Archmage | Automated, partial | A direct one-time upgrade operation changed stats; not a normal reward or gameplay test. |
| Concussive Impact | Automated, partial | Reward acquisition and enemy stun worked with a forced critical hit; evolution counter was forced. |
| Dash 2 | Automated, partial | Current Dash: all seven characters used stamina and completed a dash; no physical input test. |
| Deadly Impact | Automated, partial | Acquired by forced Concussive Impact evolution; its full effect was not checked. |
| Drone | Automated, partial | A controlled Editor check covered two-player ownership, removal, reacquisition and reuse; not normal gameplay. |
| Frenzy | Automated + owner, partial | Soldier effect and cooldown observed; owner reports Soldier evolution reloaded ammo on dash. |
| Ground Breaker | Automated, partial | Miner prepared a special attack after the test forced its critical counter. |
| LusterBurst | Automated, partial | Archer prepared a burst shot after 11 scripted fire events. |
| Multishot | Owner tried | Owner tried it; combinations are not yet tested. Conditions and full outcome were not specified. |
| Potion Bag | Automated, partial | A direct one-time upgrade operation changed potion capacity and amount; not a normal reward test. |
| ProtoBarrier | Automated, partial | Knight barrier appeared after its normal recharge. |
| Rocket Barrage | Automated, partial | Star Wanderer launched rockets at a harmless test enemy. |
| Sky Ying Sword | Automated, partial | Celestial created an owned sword. |
Other owner-reported results¶
- The owner tried adding ammo; the exact reward and test conditions were not specified.
- The owner reports the Soldier evolution that reloads ammo when dashing works. The exact evolution level and conditions were not specified.
These are recorded separately from the automated checks. Multishot combinations remain open.
No recorded behavior check in these recent records¶
Mark each item after a manual check, and add the result and conditions. A checked box should not imply that every combination or upgrade was tested.
| Done | Ability | Note |
|---|---|---|
| [ ] | Acidic Pool | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | Adept Learner | |
| [ ] | Adrenaline Rush | |
| [ ] | Airstrike | |
| [ ] | Alchemist Touch | Historical upgrade name says disabled; current availability unconfirmed. |
| [ ] | Ancient Demon Pact | |
| [ ] | Armored | |
| [ ] | Artemis Burst | |
| [ ] | Assassination | |
| [ ] | Athlete | Historical review marks it merged and without enabled stages; current availability unconfirmed. |
| [ ] | Band Aid Roll | |
| [ ] | Berserker Blood | |
| [ ] | Bloodthirst | |
| [ ] | Bomb Roll | |
| [ ] | Chain Combo | |
| [ ] | Chainmail | |
| [ ] | Curse of Malice | |
| [ ] | Dash 1 | Historical unlinked Dash entry; current Dash is listed above as Dash 2. |
| [ ] | De-Petrify | |
| [ ] | Demonic Pact | |
| [ ] | DoubleEdge | |
| [ ] | Drone2 | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | EmergencyBarrier | |
| [ ] | Enrage | |
| [ ] | ETArmor | |
| [ ] | ExplodingEnchantment | |
| [ ] | ExtraMagazine | |
| [ ] | Failed Supplement | |
| [ ] | Failed Vitamin | |
| [ ] | Fatal Flow Knowledge | |
| [ ] | Final Form | |
| [ ] | First Aid | |
| [ ] | Flee Boots | |
| [ ] | Focus Dodge | |
| [ ] | Freezing Pendant | |
| [ ] | Future Pills | |
| [ ] | GKArmor | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | GKCrown | |
| [ ] | GKStaff | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | Heaven Yang Sword | |
| [ ] | Hidden Power Arm | |
| [ ] | Hidden Power Body | |
| [ ] | Hidden Power Head | |
| [ ] | Hidden Power Leg | |
| [ ] | Hydra Barrage | |
| [ ] | Interdimensional Magazine | |
| [ ] | Invigorate | |
| [ ] | Jet Propulsion | |
| [ ] | judgement | |
| [ ] | Karmayana | |
| [ ] | Last Stand | |
| [ ] | Late Bloomer | |
| [ ] | Light Blessing | |
| [ ] | LuckyFind | |
| [ ] | Machinegun | |
| [ ] | Mage Apparentice | |
| [ ] | Mechanic Enchantment | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | MechanicalArm | |
| [ ] | Meditate | |
| [ ] | Neo Sword | |
| [ ] | Opportunist | |
| [ ] | Panic Frenzy | |
| [ ] | Petrified Skin | |
| [ ] | Piercing Bullet | |
| [ ] | Poison Vial | |
| [ ] | Potion Maniac | |
| [ ] | Potion Overlord | |
| [ ] | Quick Hand | |
| [ ] | Quickdraw Magazine | |
| [ ] | Rebuke | |
| [ ] | Reload Shield | Historical upgrade name says disabled; current availability unconfirmed. |
| [ ] | Revive | Inventory entry; current Revive is an upgrade action, not an equipped ability. See the note below. |
| [ ] | Ricochet | |
| [ ] | RPG Buff | |
| [ ] | Run and Gun | |
| [ ] | Sharpshooter | |
| [ ] | Shrapnel | |
| [ ] | Skill Master | |
| [ ] | Skillful Endurance | |
| [ ] | Sniper | |
| [ ] | Soul Convergence | |
| [ ] | Soul Wager | |
| [ ] | Stalwart Body | |
| [ ] | Stamina Boost | |
| [ ] | StarBurst | |
| [ ] | Stellar Shield | |
| [ ] | Strafe | |
| [ ] | Sudden Death | |
| [ ] | Super Magnet | |
| [ ] | Sure Fire | |
| [ ] | Survival Fitness | |
| [ ] | Survival Instinct | |
| [ ] | Tactical Fire | |
| [ ] | Thorn Armor | |
| [ ] | TidalVeil | |
| [ ] | TranscendEclipse | |
| [ ] | True Stamina | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | True Supplement | |
| [ ] | True Vitamin | |
| [ ] | Ultra Magnet | |
| [ ] | Unique Constitution | |
| [ ] | Unsteady Hand | |
| [ ] | Unyielding Malice | |
| [ ] | Vacuum Roll | |
| [ ] | Vampire Blood Essence | Historical upgrade name says disabled; current availability unconfirmed. |
| [ ] | Vampire Heart | Older review lists development content or no Resources link; current availability unconfirmed. |
| [ ] | War Cry |
Related checks outside the ability list¶
- The owner tried adding ammo; the reward name and conditions are unknown.
- A controlled test invoked the Revive upgrade action and restored health, stamina and camera registration after a forced player death. This does not prove the separate historical Revive ability entry has been exercised.
- The owner played several other rewards, but their names and outcomes were not recorded. Do not mark them as tested without more detail.
- The short run checked freeze expiry and poison/burn damage, but these effects are not proof that every ability applying them works.