Shared gameplay loop¶
Status: in progress.
Goal¶
Keep the shared gameplay scene connected to selection, combat, results and progression while preserving stage content and identities.
To do¶
- [x] Connect selected stage data and the shared scene; check menu entry, combat, reward, death, retry and menu return within the recorded limits.
- [x] Check short configurations and selected appearances; retain old scene content and stage-specific values.
- [x] Check test-stage return and restoration of the original session in an isolated Editor run.
- [ ] Check test-stage return in a normal player window and check remaining result/progression paths.
- [ ] Check the intended Windows/Steam and online paths separately from the Linux offline test.
The unresolved Stage 3 character unlock and reward-pool recovery have separate tasks. See game flow tests and the historical detailed report. Agent checks use short configurations, not real stages; balance and feel remain for the owner.