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Shared gameplay loop

Status: in progress.

Goal

Keep the shared gameplay scene connected to selection, combat, results and progression while preserving stage content and identities.

To do

  • [x] Connect selected stage data and the shared scene; check menu entry, combat, reward, death, retry and menu return within the recorded limits.
  • [x] Check short configurations and selected appearances; retain old scene content and stage-specific values.
  • [x] Check test-stage return and restoration of the original session in an isolated Editor run.
  • [ ] Check test-stage return in a normal player window and check remaining result/progression paths.
  • [ ] Check the intended Windows/Steam and online paths separately from the Linux offline test.

The unresolved Stage 3 character unlock and reward-pool recovery have separate tasks. See game flow tests and the historical detailed report. Agent checks use short configurations, not real stages; balance and feel remain for the owner.