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Death and completion effects

Status: future visual design.

Goal

Improve how player death, game over and stage completion are presented.

To do

  • [ ] Design a player death animation.
  • [ ] Explore game-over effects such as slow motion or grayscale.
  • [ ] Design stage-completion effects and check the appearance and timing with the owner.
  • [ ] Try a small death-effect sample in the test stage before applying it across characters and enemies.