Death and completion effects¶
Status: future visual design.
Goal¶
Improve how player death, game over and stage completion are presented.
To do¶
- [ ] Design a player death animation.
- [ ] Explore game-over effects such as slow motion or grayscale.
- [ ] Design stage-completion effects and check the appearance and timing with the owner.
- [ ] Try a small death-effect sample in the test stage before applying it across characters and enemies.