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UI redesign: captured screens and concepts

UI redesign task

Current screens

The title, character, and stage screens came from an older isolated Linux player build. They do not include later unbuilt changes. Gameplay and reward screens came from isolated Editor test-stage setups, including a simulated second controller. Rewards were opened with example existing upgrades; they were not earned in a normal run. The single-player gameplay image was captured during the gate opening.

The pause, settings and controller pages were opened directly for pictures, without their normal setup. Their values, visible overlays, and controls may differ from a normal game.

Additional menu previews

These pages were also opened directly in the Editor to show their layout. The fixture did not populate normal player progress, portraits, shop entries, achievements, or online results. The result preview shows authored example values, not an actual completed run.

Other settings tabs and normal populated states still need a review. A temporary player profile was used; no real stage was played. The Editor exited with an error during shutdown after writing the images, so these captures are not a passing gameplay test.

Imagined concepts

These are generated design sketches. Their names, stats, locked icons, placeholder portraits, stage descriptions, and settings are illustrative and may not match the game. They do not decide the rules for card locking, unlocks, or rerolls.